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THE REALM OF ELEMANCERS

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ELEMANCERS: Light and Dark
 is a 2-6 player team-based fantasy area control strategy game in which you take control of an Avatar and Clan wielding 1 of 6 elemental magics: Dark magic (Shadow, Necro, or Ice) or Light magic (Celestial, Beast, or Flame). Using these powers, you summon creatures, cast spells, activate enchanted weapons, and invoke creature abilities.
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​You play as part of 1 of 2 teams (Factions) warring head-to-head which are trying to take control over the Realm by either having the most elemental power, or by finding lost lore and artifacts in order to learn how to resurrect their Primal God of elemental magic at the Hollow of Fate. This location being the place where the gods were last seen after their epic battle, as well as where the dragon Baransu is currently residing, waiting to awake to rid the world of elemental magic and the Factions of Light and Dark!
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​The game is made up of 2 Rounds, with each Round having two phases: Activate and Conflict. During the Activate Phase, all Clans obtain more Battle Cards, Power Tokens and Creatures. During the Conflict Phase, Clans take turns spending a Power Token to either summon creatures, draw more Battle Cards, utilize their Avatar’s power, or activate a found Legendary Weapon. After spending a Power Token, the Clan may then move any creatures of theirs on the gameboard, followed by an option to Battle at any contested locations. Creatures in the game have a variety of different traits that can be used in Battle, and Battle Dice, Creature Traits and Battle Cards are used in Battle to defeat the enemy!
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​In the course of the game, Clans complete Saga Cards (secret objectives) to find Lore throughout the Realm and finally a Legendary Weapon’s location and use. These artifacts provide a power boost in the game and help satisfy one of your Faction’s win conditions. Lore Cards provide the history of a Legendary Weapon and story beats encountered at different triggers in the game. Clans are also trying to control matching element locations to place more Power Tokens on the gameboard in order to have the most elemental power to win!
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game_manual_beta_011420.pdf
File Size: 3638 kb
File Type: pdf
Download File

rules_reference_card_final_011420.pdf
File Size: 1329 kb
File Type: pdf
Download File

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WHY KICKSTARTER?

The game is design complete and needs assistance funding the first mass-print run for the project. The funds WILL ONLY go toward financing $20k required to print, as well as $2K to cover Kickstarter/credit card charging fees.

The great thing about Kickstarter is it not only helps great projects get off the ground, but it ensures only products of merit get launched, as NO CREDIT CARDS will get charged for pledging unless the campaign reaches its funding goal. So you know you are putting money into a worthy cause. 

The campaign offers rewards for different size pledges, and this includes reserving a copy of the game, add-ons including miniatures, expansions and neoprene mats, weekly reveals, backer mention in the Game Manual, and FLGS support. There will also be special deals for supporting the game project the first few days of the campaign, early delivery of a Beta prototype of the game for large contributions to the game project, as well as Kickstarter Exclusive Items for visiting our personal websites. 

Your help can make all the difference!

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