ELEMANCERS Project Team
Game Designer/Project Manager
Jarrett Ford
Jarrett Ford is a game designer/project manager that holds a M.S. in Game Design and has been a project manager on AAA titles including Star Wars: The Old Republic and Dead Space 3. He is also a lifelong player of board/card/video games alike. He loves to study the "good, bad and ugly" of game mechanics to not only create a game that is fun and challenging, but easy to interpret by the user.
Lead Illustrators
Nayaki Anandan
Nayaki Anandan is a freelance game artist who has worked for 3 years primarily in tabletop and video games. She loves working in 2D or 3D and does everything from concept art to 3D modeling and animating. Recently her VR game "The Forest Temple", won an artistic achievement award at a local festival in her hometown of Seattle, WA.
Ami Leshner
Ami Leshner is a freelance illustrator from the Bay Area who loves to create fantastical and sometimes whimsical works of art with lots of colour and action. She creates painterly illustrations digitally and has worked in a wide variety of genres, from children's book illustrations to card art for tabletop games.
Miniature Sculptor
Ben Wanat
Ben Wanat is a creative director who has 19 years in the video game industry. Notably he was responsible for the creative vision of the Dead Space franchise and its expanded universe. Ben enjoys writing, designing and creating art for the franchises he works on, creating unique and entertaining experiences.
Graphic Artist
Terry Kong
Terry Kong is a professional illustrator and game artist, good at handling different style and themes from realistic to simple and cartoony. He has experience on many aspects of 2D game graphic production, including concept art, character design, game interface design, scene design, props design etc. He also has been drawing for more than 10 years on both digital and real materials.
Illustrators
Frankie Perez
Frankie Perez has worked on several games that range from horror to sci-fi based. Frankie has also worked on table top card games, graphic novels, commercial art, as a tutorial instructor, and 3D shorts as a concept artist or illustrator. His favorite genres by far are doing sci-fi and fantasy themed art.
Alexis Cassar
Lex Cassar is a conceptual designer/illustrator who has had the honor of working personally with Ridley Scott, designing the treaded ATVs in Prometheus, and has recently finished designing the time machine set in the television adaption of the film 12 Monkeys. Lex is also a long time tabletop and CCG gamer and could not be happier in helping to bring Shadow Balance's diverse set of characters to life.
Jason Walsh
Jason Walsh is a former video game freelance environment concept artist & matte painter for CleverBlobs. He has been a freelance artist for the past 15 years, designing portraits, book covers, game art and advertising. To Jason, art is not just his passion, it's his life and loves every aspect of it, as well as the joy of sharing his art with others.
Narrative Consultant
Drew McGee
Drew McGee is a writer obsessed with games and a dabbler in design. He wrote the travel quests for Stoic Studio's The Banner Saga during his own travels: a year-long walkabout in Australia. He has also worked on small titles like like Bumble Tales and Blade of Betrayal and big titles like Star Wars: The Old Republic.
Marketing Assistance
MunCity
MunCity is a new start up company that helps those in the music and arts community look for not only employment, but also have a viable outlet to showcase their talents and services. Currently MunCity is gathering musicians from all over the California Bay Area to provide instruction to students in the private and public school sector. MunCity also provides assistance to promote and market musicians and artists in local and out-of-state venues.
Playtesters
Friends/Family
Grand Rounds
DunDraCon
RageCon
Big Bad Con
Gamehole Con
Game Designer/Project Manager
Jarrett Ford
Jarrett Ford is a game designer/project manager that holds a M.S. in Game Design and has been a project manager on AAA titles including Star Wars: The Old Republic and Dead Space 3. He is also a lifelong player of board/card/video games alike. He loves to study the "good, bad and ugly" of game mechanics to not only create a game that is fun and challenging, but easy to interpret by the user.
Lead Illustrators
Nayaki Anandan
Nayaki Anandan is a freelance game artist who has worked for 3 years primarily in tabletop and video games. She loves working in 2D or 3D and does everything from concept art to 3D modeling and animating. Recently her VR game "The Forest Temple", won an artistic achievement award at a local festival in her hometown of Seattle, WA.
Ami Leshner
Ami Leshner is a freelance illustrator from the Bay Area who loves to create fantastical and sometimes whimsical works of art with lots of colour and action. She creates painterly illustrations digitally and has worked in a wide variety of genres, from children's book illustrations to card art for tabletop games.
Miniature Sculptor
Ben Wanat
Ben Wanat is a creative director who has 19 years in the video game industry. Notably he was responsible for the creative vision of the Dead Space franchise and its expanded universe. Ben enjoys writing, designing and creating art for the franchises he works on, creating unique and entertaining experiences.
Graphic Artist
Terry Kong
Terry Kong is a professional illustrator and game artist, good at handling different style and themes from realistic to simple and cartoony. He has experience on many aspects of 2D game graphic production, including concept art, character design, game interface design, scene design, props design etc. He also has been drawing for more than 10 years on both digital and real materials.
Illustrators
Frankie Perez
Frankie Perez has worked on several games that range from horror to sci-fi based. Frankie has also worked on table top card games, graphic novels, commercial art, as a tutorial instructor, and 3D shorts as a concept artist or illustrator. His favorite genres by far are doing sci-fi and fantasy themed art.
Alexis Cassar
Lex Cassar is a conceptual designer/illustrator who has had the honor of working personally with Ridley Scott, designing the treaded ATVs in Prometheus, and has recently finished designing the time machine set in the television adaption of the film 12 Monkeys. Lex is also a long time tabletop and CCG gamer and could not be happier in helping to bring Shadow Balance's diverse set of characters to life.
Jason Walsh
Jason Walsh is a former video game freelance environment concept artist & matte painter for CleverBlobs. He has been a freelance artist for the past 15 years, designing portraits, book covers, game art and advertising. To Jason, art is not just his passion, it's his life and loves every aspect of it, as well as the joy of sharing his art with others.
Narrative Consultant
Drew McGee
Drew McGee is a writer obsessed with games and a dabbler in design. He wrote the travel quests for Stoic Studio's The Banner Saga during his own travels: a year-long walkabout in Australia. He has also worked on small titles like like Bumble Tales and Blade of Betrayal and big titles like Star Wars: The Old Republic.
Marketing Assistance
MunCity
MunCity is a new start up company that helps those in the music and arts community look for not only employment, but also have a viable outlet to showcase their talents and services. Currently MunCity is gathering musicians from all over the California Bay Area to provide instruction to students in the private and public school sector. MunCity also provides assistance to promote and market musicians and artists in local and out-of-state venues.
Playtesters
Friends/Family
Grand Rounds
DunDraCon
RageCon
Big Bad Con
Gamehole Con